Welcome to True Path, an alternate universe My hero Academia RP set BEFORE the actual Series! We are at the beginning of the establishment of Hero society, come join us and help us create the wold of My Hero Academia.
Nov 24: Tokyo 5 News: Drugs Busted!
A drug bust provided an unexpected boon tonight when the number nine hero Ultra Violet managed to rescue the young victim of the criminal gang Night Howl safe and sound whilst raiding the gang’s headquarters in Tokyo.
Nov 8: Tokyo 5 breaking news!: Eternity revives from the ashes! Oracle is now known as Malware?
Oct 18: Tokyo 5 news: Dust Devils Protest Concert Takes Over Tokyo Stock Exchange
Here you can find all of True Paths rules listed! We created a handy dandy guide to help you find exactly what you're looking for, while keeping it all in one easy and convenient location for you! Click on the topic below to take you to the right post!
1. Be respectful True Path is a site with a large member base, and as such we expect that everyone should act on their best behaviour. That doesn't mean you can't joke around and have fun, but always keep in mind that not all jokes are funny to everyone. If issues arise between members, or even with staff, we expect you to write a complaint to one of our moderators or admins.
In general, we do not moderate any external chats (like direct messages) for obvious reasons, if we do find proof of any external harassment of any member, there will still be consequences.
2. Staff Decisions With a big member base comes a big responsibility, Staff tries to keep rulings and updates on the board as open as possible. However, sometimes decisions simply have to be made. Staff will try to make decisions with the site and its players in mind and will do everything with the intention of improvement.
Constructive criticism is welcome in the Discussion subboard on the site, which you can find here. Remember that staff are also people, and won't always be immediate in their decisions, especially on more complicated subjects or ideas. Pestering a staff member to grade your stuff too much can lead to a warning.
3. No Copy-Pasting We'll be keeping our eyes out for profiles, characters, abilities and techniques copied from other places. If the characters, techniques and so forth are yours, there will be no issue. If a member is found copying other peoples work and/or artwork/coding, without giving the proper credit, it will result in suspension or permanent ban from the site, depending on severity. If people are found copying threads or posts of other members on the site it will lead to sanctions against said player.
4. Images/Links In general, we'll be accepting many different kind of images, but there is a border. Anything directly pornographic will be punished harshly. Highly suggestive images will be judged on a case-by-case approach. There is a pg-13 rule on the board which also counts for pictures and links. Apart from that links or pictures that show offensive images, will not be accepted either. This includes malicious ridiculing material (Nazi symbols, political propaganda etc), graphic violence and other such images.
5. PG-13 Kissing and cuddling is completely fine. Romance and hinting at something deeper is fine. If you get too graphic though, either fade to black or drop it completely. Proboards enforces PG-13 and it is ground for closing the site down. Constantly treading the line about PG-13 will result in a warning. Multiple warnings will result in temporary or permanent suspension.
We would like to remind our members that the usage of sensitive subjects to manipulate a thread partner's responses in your favor is not only a clear sign of bad sportsmanship, it is outright forbidden and punishable if reported. We would like to request everyone's cooperation to keep in mind that subjects such as drug use, drinking, depression, and violence--while not outright forbidden--are sensitive subjects and should be handled carefully and delicately. Use it for the sake of your story if you must, but do not employ it as a means to harass others.
That said, we request that you not depict any sort of suicidal ideation or acts of suicide in your stories. This is for the wellbeing of the emotional and mental health of both members and staff alike, for whom the subject of suicide is especially triggering. A character being depressed is still allowed, so long as it is, again, handled delicately. Depictions of suicide are strictly forbidden.
6. Adding and removing rules When staff adds or removes rules there will be an announcement to inform you of any additions or alterations to the rules, so don't worry about suddenly being surprised! The reason for this rule is that we might change our stance to specific issues, or the proboards TOS might change. This is to allow the site flexibility in these events.
7. Discord Truepath also has a Discord Server; join us here!
On our Discord you can find different channels but also the channel with #discord-rules, make sure to check these out when you join the server.
In Character Rules
1. General Rule True Path is a rules-light, freeform RP system. This means all abilities are rough examples, rather than exact measurements, and conflict and combat is decided by OOC discussion between players, rather than dice or a mathematical formula. However, in events there is the opportunity to do a dice roll to decide on who winds, both parties need to agree and the dice roll can be done by the players themselves or asked to be done by staff.
2. Faceclaims Important to note on Truepath you can pick one face claim for your character. When you have a transformation quirk or a disguise ability you are able to gain a second face claim. You can claim this by posting in the FACECLAIM LIST and add if it is for your transformation or disguise. Please keep in mind that we consider characters from series with multiple versions of that character or different skins as the same character face claim. Only with permission from the person who already uses a version are you able to use another version or skin.
3. Combat First, True Path is an RP site based on My Hero Academia, a shonen anime. Our combat rules are set up to try to capture the “feel” of Shonen anime battles, which means several things:
Combat is Common: Sparring between friends, battle between rivals, heroes versus villains, combat is frequent, isn’t always serious, and happens in many forms. Most characters should expect to get in a fight eventually.--even civilians and support students.
Combat has Consequences: This one is a tricky one. In MHA, combat carries risks--broken bones, permanent scars, mental trauma to everyone involved. At the same time, combat is rarely lethal--the loser concedes, escapes, or it even ends in a draw. It's also not 100% realistic--people fight past injuries that should cripple them, and recover from incredibly severe injuries.
Everyone’s a Hero: Every player character, and every named NPC is the hero of their own story. This means they have a right to be treated with respect--if they lose, it should have meaning. If they win, it should take effort. Only faceless “mooks” can be expected to be overcome without a struggle, and then only with the storyteller’s permission.
Once again, True Path doesn’t have health bars, damage numbers or anything of that sort. However, a combat post can generally be broken down into three parts: Action (Attack), Reaction (Defense and Damage), and Movement.
What this really means is respond to other people’s actions, and give other people a chance to respond to yours.
Action: In a single combat post, you have time to basically take one action that impacts the environment [Major Action], another player or group of players, or yourself. These actions are either made using a combat ability or quirk (in which case they use the rank of the highest ability to consider chance of success), or at G rank (average, non-combat trained human). If the action in question is an attack, it deals damage based on your strength, quirk damage, or whatever environmental or personal weapon is used for the attack.
Reaction: Every combat post should also detail how your opponents actions impact you. This means you should explain what combat ability you use for defense (“I block with a wall of fire from my quirk, I try to dodge with my agility”), and explain the consequences. (Which usually means damage and/or fatigue, which is reduced, but not negated by Durability or Armor. A G rank punch would still stagger, for example, someone wearing F-ranked thick padded clothing. HP isn’t a stat on True Path--it would be considered a variation of Durability.)
Movement: You can usually move in a post, unless you’re held down or restrained. How far, and where, depends on your agility, speed, or other mobility ability, such as vehicles.
Judging Success: When deciding on consequences or determining success, High Rank skills have an advantage on lower rank skills. The bigger the different, the greater this advantage is. However, the advantage isn’t ever insurmountable! Use your noggin and find a way to surpass those impossible odds.
4. OOC Combat Support
Don’t God-mod: God-modding is writing the actions or responses of another character. When there’s a possibility of failure, actions should be written as attempts, rather than successes (eg. “HERO punches VILLAIN in the ribs, hard” is god-modding. “HERO swings a fist at VILLAIN’s” ribs” is not.)
God-modding can also extend to failure, as well as success. Deciding that another player’s punch instantly kills your character, thus saddling their character with the consequences of manslaughter is just as rude as single-handedly deciding your action succeeds.
Talk it Out, or Get a Judge: Remember how we said that the winner and loser of a fight is decided by discussion? Generally, you should always remember there’s another person behind every character. This means any consequences should be accepted by both players. Furthermore, if a winner for the fight, or success of any specific action is in doubt, players should get a Staff member to judge, or mutually agree to decide randomly. Seriously. There's no shame in asking staff. It's what we're here for.
Give Summaries: Fights aren’t easy to write, even for professional writers. You need to keep track of the character’s positions, injuries, tiredness, and actions. But also the characters abilities see TLDR, in the rules section above this one.
Always Move Forward: Fights should advance a character’s plot. Remember Combat as a Conversation? A conversation that consists of two sides ignoring each other’s arguments is terrible. This means that every post should focus on moving a fight to the inevitable conclusion. Attackers tire as they punch, kick, or sling energy. Defenders take hits, and tire as they dodge. Effectively, you can’t shrug off anything. Any action has a cost on everyone involved.
Don’t Fear the Reaper: This falls under both the Shonen anime tropes category, and player politeness. On TP, characters only die in two circumstances: All players in the thread agree with it, or a Moderator decides your character has taken an action so risky, there is no plausible way for them to survive it. However, resurrection does not exist in the TP universe. Once a character is dead, it is final--they cannot create future threads, and the account will be locked.
OOC posting rules
1. Post Order When creating a new RP (normal or event) a posting order will be decided once the creator of the RP posts a second time. Players are more than welcome to join after the first turn has passed, all this will do will modify the posting order for the next turn. It is strongly adviced to follow posting order to create a fair and fun environment for all players. No one likes to get skipped after all. If a player however hasn't posted within 48hrs of it becoming their turn, then the next person in the order is allowed to skip them. If a player is skipped, they are removed from the posting order until they post once again in the thread. They can then post at any time, modifying the posting order at that point.
2. Post Counter We now have an automatic post count icon that appears at the bottom of every post. That being said, TLDR additions to your post WILL count towards your total post count when they should not. As of now, we ask that you please post all tldr posts in a quote. TLDR’s will look like this:
Went left to go and find the enemy.
When finding the enemy they tried to make a punch to the left side of the jaw.
You can find the quote button on the right side of the bar in your post or use the word between brackets (remove the * to make it work): [*quote] - [*/quote]
3. TLDR Requests In Events and mini-events but also big social thread posts we ask you to post a brief TLDR at the end of your post. This is to ensure that nothing of important is missed by the next member to post. It doesn't have to be very detailed and can literally just be " Joe aimed a punch at Mary's nose".
We also ask that all members, when joining a large event or mini-event thread, include a list of what abilities they have and what rank they are, including their ranks at the beginning of the thread. This helps you and others see exactly what you have access too during the thread and won't be modified on rankup.
For example: Martial Arts: F Rank, Cooking: D Rank Quirk (Strength, Stamina, Speed): C Rank
4.Godmodding and Metagaming God-modding is when you, in your post, take control of another players character(s) actions, determining the outcome on some events and/or the effects actions will have on others. In the roleplaying setting, you're only capable of controlling your own characters, (and the occasional NPC) - and the outcome of actions directed towards you. In addition to this, power play is akin to perfectly dodging attacks in situations where your character shouldn't be able to, or marginalizing the damage an attack should do to you. The only cases where you can expect some powerplay, is when there's storytellers involved. There may be a reason why a storyteller needs something specific to happen for the sake of the story. Naturally, these instances will be monitored thoroughly.
Metagaming is the acquisition of knowledge your character shouldn't have. This can pertain to an enemy's strengths and weaknesses, or even the location of a place where the character has never been. Depending on the severity of the metagaming, there will be consequences. In extension, if others are planning plots in which you are not directly involved, avoid partaking in it. (Say, if the IC chatbox is used for a villain meeting, and your character decides to rat them out to the police or heroes of the site - avoid doing this, it makes all the chatting messy.)
5. Open and Closed Threads When creating a new thread (normal or event), the creator must state the openness of the thread in the title. An "open" thread is open to any and all possible participants, within the first round. A "closed" or "invite" thread, or a thread title containing the names of specific characters, is limited to people the creator invites.
Creators cannot retroactively decide to "close" a thread that was originally "open". Creators of "open" threads can, however, specify the number of people they want in a thread, the tone or general plot-line of their thread, etc. If too many people join, or if a player who joins the thread goes completely against the creator's original thread intention, the creator can OOC'ly request the player to change their post, within reason. Neglecting to follow any of the aforementioned systems can result in a loss of EXP in the thread, and possible administrative consequences.
6. Death Enabled threads When a thread becomes Death Enabled, that is when anything and everything goes. Your character may get maimed, arrested or even killed. If a thread is NOT Death Enabled, then you will NOT be able to seriously harm another character permanently. - A thread will be switch to Death Enabled when all parties within that thread consent to the risk, or the thread was first advertised as being Death Enabled to begin with. - Most event threads will be considered Death Enabled from the start - Players will have 48hrs to respond to a Death Enabled thread or risk auto hits to their character.
7. Time and Place True Path runs on liquid time, and that means that you can be in multiple threads at the same time without having to give a date and time. However, the date that the thread was created will become the 'official date' the thread is taking place on if a question in regards to timeline comes up. Death Enabled and Event threads will also follow this same 'official date' logic.
When it comes to the purchase of new abilities, remember that these will only become effective in new threads and will not be retroactively enabled in an existing one. This is to prevent someone from buying an ability mid thread, and attempting to use that skill in their current thread to 'win'.
8. Post Account For some moments we ask you specifically to use the right character account in case you have multiple. For example for activity checks it is important you post with every individual account but we also ask you to hand in your threads, progression and so on with the account that finished the thread or is using the progression upgrade.
9. Activity Checks Bi-monthly we hold an activity check on True Path from the 20th to the 27th. The idea is to just post that you are still active and will keep your claims such as faceclaim, quirk but also your spot in classes or groups. Activity check work by simply posting a hi or yes active in the lists that will be provided by an admin. The lists are separated by faction or class. For our activity checks you can earn a bonus by providing 3 threads or links to advertisements. For more detailed explanations of activity checks make sure to read the instructions once an activity check is posted.
If you aren't sure about something, check the FAQ, drop a line in #ask-staff, or DM a mod or admin on Discord. We'll be happy to help.
2. Usernames Please chose a name for yourself and stick to it. Constantly changing your discord name becomes confusing to other members and can make it difficult when it comes to tags or what have you. You may add stuff to your chosen name (ex: Maya-Crim's Butterfree), but ensure your username is always there somewhere.
3. Appropriate Channels - No Spamming Our Discord Channel has many sub channels for you to post in. That being said, please ensure that you chose the channel appropriate to what you're doing. An example of this would be the desire to share images. Instead of flooding General Chat you would move those images to the #music-and-art channel.
If you make a mistake and post something in General that should go somewhere else, you will simply be asked to move it. However if you spam General you may receive a warning to move.
4. Asking Staff To Work Please do not constantly ask staff to work. We have a very large membership and as such, already have a lot of work to do. If you can ensure that the thread you want graded is in submissions, then be assured that we will get to it just as soon as we can.
5. Arguments The community of True Path is meant to be a warm and welcoming one for everyone. With a increasingly large member base, we understand that members and staff will often disagree on certain subjects, or have conflicting interests and opinions. The discord general is not the place for arguments. If you have a disagreement and wish to press the issue, please take it up in DMs or in the #venting channel.
You can always approach staff when an argument arises to ask for help, we are more than happy to assess the situation and help in any way that we can.
Just remember that heated arguments make everyone uncomfortable, but they also reflect badly on the site. Imagine a new member joining for the first time to find nothing but walls of texts where members are just arguing with each other?
6. Discord Server Our Discord server has a lot of channels, that will open up as soon as you get approved, we have IC and OOC channels to talk to the other players or characters that are on the board and manage your plots and find people to plot with!
7. IC Chats Once your character is accepted to the site, there are a number of in-character chats available to your use! Many of these are faction-specific chats, and can be a great stepping stone to an array of plots and networking opportunities.
NEW: CROSS-FACTION CHAT CAPABILITIES. Even if chats are faction-specific, characters that receive invitations to the chats of other factions, or have an in-character reason for being in that chat, are allowed to participate in that chat. (So, for example... your character is the child of a teacher, or the brother or sister of a student, they could pop-up in the UA Chat. Or... if your student decides that they want to become a vigilante, and a character IC'ly invites them into their faction... they can get into the Vigilante Chat.) Please understand, however, that your character's presence in certain chats can have adverse consequences. Students in vigilante or villain chats can face disciplinary consequences for being there. Pro Hero chat is closed to Sidekicks and Pro's only. When in doubt, ask staff.
In The Beginning The 21st century began with prosperity. The world had mostly recovered from the hardships, wars and atrocities it endured in the 20th century. There was relative peace in the world, tensions from the past was buried with trade and technology. The world was moving towards a united front under the banner of science. Of course the world was far form being perfect, but the living standards for the average human kept improving steadily. Efforts were constantly made to tackle the biggest issues humanity was facing. The process was only beginning, but the future seemed kind and warm towards humanity as a whole. Strife, war and misery seemed more and more like a thing of the past. However, this course towards a united humanity was irreversibly altered, as events no one could foresee, began unfolding.
2041-2042 A turning point in history had been passed without anyone even realizing. The first children with quirks had been born. Exactly where the phenomenon cropped up first is unknown, and it wouldn't be till much later, in 2041, that the world became aware of the shift in paradigm. A young man in the states, aged in his early twenties, had a strange mutation. His hands could glow, radiating both light and heat without actually harming him.
The story became an instant sensation. People all over the globe reacted to the strange phenomenon. Some were afraid, others curious, while many more dismissed it all as a hoax. Scientists of all fields of study, from medicine to physics came to examine the man. Puzzled, confused, there was clear signs of structural differences in the DNA, but nothing that unveiled the mystery of the mutation. Before the world had a chance to understand what was happened, more similar cases began to spring up all over the world. It became apparent very quickly that the young man wasn't an isolated case and that the matter couldn't be ignored. The world was introduced to the first quirks, and they were appearing everywhere.
As more of these strange individuals appeared across the world, the public began to stir. There were incidents where individuals were granted powerful quirks without the control to manage them, harming others and even themselves. The public opinion was clear; Quirks were dangerous. No longer did people just talk and share their opinions about quirks at work or online, they took to the streets. Several of the highly involved were organizing protests, sometimes even riots, for the government to take a stance. The first wave of quirk users weren't numerous and most made for easy targets. Others had quirks that allowed them to retaliate - and some did, giving quirk wielders a poor reputation immediately. Even if the "Quirkers", as they were referred to, had some defenders and support among the masses, those were just as rare to find as the Quirkers themselves.
The most common victims were those who had undergone a physical change due to their quirk. Their altered appearance not only made them look particularly uncanny to the public, but it also made them easily identifiable. These individuals faced both harassment and abuse on an almost daily basis. Even when not facing discrimination or violence at the hands of the public, quirk users in the best case scenario still found themselves on some type of government watch-list. Rumors even had it, that several Quirkers were abducted from their homes across the globe, used for research into the phenomenon. It seemed like they were to be monitored for the rest of their lives. Given the initial low number of quirks that appeared most countries did not take any action on a larger scale. There didn't seem to be a need, quirk users were few and far between and all incidents were swiftly taken care of, swept under the rugs. Although somewhat unsettling, quirks didn't appear to be a huge threat to public safety at first. Governments dealt with each quirk user on a case by case basis, even if the fate of most was a similar one; Isolation.
2043-2070 As the years went on however, a change in the dynamic of quirks made itself evident. Not only did the number of quirks users who were born each year increase drastically, the age at which quirks became active shifted as well. Individuals were younger and younger when their quirks manifested.
Treating quirks like unique, freak mutations became impossible, something had to change on a grand scale. Countries took swift action, and at the first sign of unrest laws were passed which entirely prohibited the use of quirks. While it was an inelegant solution, society at large was satisfied. Those individuals who could not, or refused to control their quirks, were isolated, while a vast majority of individuals could live a normal life.
However, inelegant solutions were not to last. Not only did several people use quirks despite the prohibition, but many used them to commit mundane crimes with them as well, either out of desperation, or anger. Quirk assisted crimes quickly became rampant, and only five years after the initial ban on quirks, they were the most common type of crime in most countries, easily overshadowing armed robberies. Villains had appeared and soon became a part of everyday life. Once that threshold was passed, it became undeniable that police was incapable of handling the new type of criminals society was faced with. When the old tools were incapable of resolving a situation, the quirk users undeniably held the upper hand.
From the source of the problem, Quirkers, the solution came. Quirk users, who were unable to stand by and watch as society was tormented by the menace of villains, took it upon themselves to make a change. Using their own quirks, they began combating villains. As more joined the cause, a noticeable drop in crime-rates became apparent almost overnight. Vigilantes were born, and it was undeniable that the world was better for it. There were more fighting for a good cause, than there were those causing trouble.
2071-2072 Most countries realized just that, and by the year 2071 they began hiring vigilantes, offering them a pardon for their past deeds and an opportunity to work together with the government and police in order to combat villainy. The results showed themselves to be positive enough that countries quickly began expanding the program. Soon, talks began about establishing a Hero program and opening the first Hero schools in Japan. Copying the system, most of the world followed suit. The first prisons specifically constructed to contain quirk users were built almost at the same time. Shortly after regulations on non-criminal quirk usage eased up as well. Quirks had become a normal part of society.
Now, in 2072, the first hero schools are fully operational, including the first of them - Yuuei. Quirks have been accepted as a part of society and he world seems ready to continue its progress: now with heroes, villains and vigilantes as an integral part of it. Unfortunately, technology had come to an almost standstill in the meantime. Will the world move towards a peaceful future, or will this paradigm be the beginning of the end?
Quirks Today Today, the building of the first hero schools has come to fruition. The schools are funded mostly by the government and private sponsors, meaning their funding is limited. Yuuei, being one of them, has great locales, plenty of space, but the training equipment is mildly underwhelming. The first professional quirk users are being educated. However, society as a whole is in a state of flux. The older generation especially, came from a world where quirks were rare - or for the oldest generation, hardly existed. Racism and intolerance towards quirks most definitely still exists. Law-wise, this kind of racism is not outlawed. While it is becoming more and more rare, there are still extremists that would rather see individuals with quirks dead, rather than protecting or terrorizing society as a whole.
Note: Until the current IC year there were no 'Pro Heroes'. Vigilantes have to undergo a governmental competency exam to earn their title and become the worlds first official Heroes. Prior to this, there were just Vigilantes and Villains. Only vigilantes specifically handpicked by the government were given this privilege.
True Path has the standard factions that we ask you to put down on your character application, those factions are: students, sidekick, heroes, vigilantes, villains and civilians (model citizen, government assigned, criminal). Find more information about the factions down below in this post. However we also have faction groups, such as student clubs, vigilante groups, villain organizations and businesses for civilians. These groups you can find on the sub-board called Player Factions & Rosters which you can find: Here
Civilians
Model Citizen Civilians are your every men and women who perform the every day jobs we are all used too. Some Civilians have Quirks, while others do not. These people do not combat crime, nor do they commit villainous deeds. They are every day people, following the law and living their lives day by day.
It is always a possibility for a Civilian to become a Hero by taking the governments Hero Licensing Exam. However, they must have graduated Highschool and possess a quirk. Upon passing the licensing exam, they will become a Sidekick for 1 year prior to becoming a full fledged Hero.
Criminal Petty criminals also fall under the category of civilian. A criminal is labelled as someone who does not follow the law, but commits no Quirk based crime (Or are quirkless themselves). Criminals may be known as such for simply actively using their quirks in their every day lives, when the law itself dictates that you must not use your quirk at all without a license. A known criminal would be closely followed by law enforcement, while a civilian who's crimes are not yet known would not be followed as closely.
Government Assigned A government assigned Civilian is someone who has a more specific job assigned to them in society. I.E, a police officer. It is possible for a civilian in this position to obtain a license to use their quirk in a public setting. If this is the case, then they will follow the same rules as Pro Heroes and Sidekicks. Upon first obtaining their license, they must spend their first year training under a professional within their chosen profession. After a year, they may obtain their full qualifications and have more freedom in the use of their quirks. Examples of this would be the relationship between an electrician and his apprentice. The apprentice must spend time training under the electrician, before obtaining their own license.
There are many many jobs that can fall under this category, but try to think more closely along the lines of what you might see in a Government controlled setting: - Emergency Services (Police/Hospitals/Firefighters) - Military Affiliations (Army/Navy/Airforce/Spy Industry) - If ever you aren't sure if a job fits into this category, don't be afraid to ask a member of staff.
Villains
Villains are people who actively use their quirks to commit crime and endanger the lives of everyone around them. Hero society only began once enough Villains began appearing and creating chaos that could no longer be control by regular Law Enforcement.
Many villains tend to completely conceal their faces and identity with masks and similar accessories in order to be able to lead normal civilian lives, despite their criminal activities. While heroes all have the goal to uphold the law and protect society, the motivations of villains can often be far more varied. Some fight for money and personal gain, others are motivated by revenge and hatred, while some attempt to change society trough acts of terrorism or aspire to other similarly abstract goals. Because of this, villains are not a cohesive uniform group and conflict between villains are relatively commonplace.
Heroes
Heroes are individuals who use their quirks to combat villainy and crime, as well as to protect civilians from other sources of danger such as natural disasters. Heroes are known by their hero name and often recognized by the public for their costume or quirk.
The current generation of heroes evolved from vigilantes, there are a few exceptions that were recommended or in other ways turned to the government to become a pro-hero. Future generations of heroes will start their career as students at various Hero Schools across the globe.
Since the Hero Program is organized by the government heroes are technically civil servants and in order for one to be a hero they must be registered at the Hero Agency of the city they wish to operate in. While a Hero Agency is run by a hero, it is still finance and supervised by the government. Hero Agencies organize all the heroes within a city and dispatch the appropriate heroes whenever there is a need for them.
Unlike vigilantes, heroes operate within the confines of the law and are still subject to restrictions and regulations. Remember that it is not impossible for a hero to lose their licence for misconduct or overstepping their boundaries.
Teachers Pro-heroes are the only ones who can become teachers at U.A Academy. However, Pro Heroes and reputable civilians can teach "guest classes" in UA with sponsorship from a current teacher at any time, even before meeting the requirements to become a teacher themselves. This means you can work with the player of a teacher to design a class thread, or with any of TPs storytellers or staff!
Sidekicks As a sidekick you are allowed to participate in any events a Pro-hero is capable of participating in. However, any actions you take reflect on the Pro Hero you are being tutored under. Therefore any misconduct will result in your mentor being punished for your actions, and they will no doubt let you know. If at any point you are removed as one hero's Side-Kick, you may join another if they accept you.
Note: Characters that have not become an adult upon their one year of being a sidekick will continue to be sidekicks until they are of age, which is 18+.
Functionally, IC, sidekicks function the same as a pro. They can be on their own, join the pro-hero events and fight villains. What's the difference; you will still be under the ruling of your pro-hero mentor, they are responsible for what you do as a sidekick and can thus give you consequences if you overstep the line or ignore their orders.
CIVILIANS can become sidekicks, but must be too old to attend U.A. Also, you must have a pro-hero decided OOC'ly before your character is accepted.
Students Students are citizens that attend U.A Highschool. When creating a student, first years must be 14-15 years old, second years must be 15-16 years old and third years must be 16-17 years old.
As part of the regular High School program, students may enroll or create clubs. For a list of current clubs, see the Student' Clubs page.
Note: - A player may only have 2 students per class, with a maximum of 3 student characters in total.
Vigilantes
Vigilantes are individuals who use their quirks to combat villains and crime, without operating within the confines of the law. Vigilantes emerged as a direct response to the first villains, and although many of them made the transition to heroes, vigilantes are still a part of today's society.
Much like villains, they tend to incorporate face masks into their costumes as they fight crime so that they may continue to lead normal lives. While many of their acts are considered crimes, they differ from villains because they only commit crimes in order to directly combat other crimes. Their goals are in line with the goals of heroes, but they lack the license and authority to legally pursue those goals. This means that vigilantes balance on the line and it is possible for them to slip into either of the two other groups depending on their actions and the choices they make.
Custom Factions
Creating a custom faction is easy. You simply need 4 player characters in total (including yourself) who wish to be a part of your faction. With that done, you may request to have the faction created in Discords #ask-staff. Simply post this template, and a member of staff will be able to help you.
Faction Name: Faction Group: (Hero, Villain, Vigi, Civi, etc.) Group Hex Code: (For Discord Group) Members: (list of all 4 members) Description: (You can be as detailed as you want here)
Benefits & Abilities There is no difference between benefits or abilities. Benefits are the 3 benefits you get with your quirk while abilities are the extra slots you buy with experience.
There are three types of benefits and abilities; those are combat, specialist and life skills.
Keep in mind abilities (and benefits) only provide a single perk. They do not grant multiple on rank up! They only get 'stronger'.
Combat abilities: These abilities focus on making it easier for you to fight, such as damage, speed or durability, but also healing.
Specialist abilities: These can have a possible influence on your combat skills and are considered more special than life skills. Examples of Specialist Skills are Engineering, (crafting), Cosplay (disguise), Thievery.
Life Skills: These are abilities are considered mundane, skills that you would learn in life that have no real combat application such as being a great painter, writer, model, etc.
For a list of common abilities and benefits used on the site, please follow this LINK.
SKILL PROGRESSION On True Path, your Experience and your Event Points are like your currency. You spend them to rank up your Quirk and Abilities, or to buy yourself items and companions.
When leveling up your Quirk or Abilities, follow this guide. You must purchase every single rank individually as you rank up. What that means is, just because you have 700EXP to buy a C rank Ability doesn't mean you can. You need to buy the F rank first, then the E, then the D, and THEN the C, meaning it will cost you a total of 1400exp. See the table below to see how much every rank up costs!
AILMENTS Each Ailment's effect will be applied for 3 turns on successful use, after which a grace period will be in effect depending on the rank of an ailment:
F~D: 3 Turns C~B: 2 Turns A~S: 1 Turn
Ailments can also be handled with a Resistance or Cleanse ability.
A Resistance allows you to passively resist ailments of that rank or below from affecting you. Ailments a rank higher than that ability have their duration reduced by 1 turn. Ailments 2+ ranks higher than your resistance are unaffected. Resisting does not affect your stamina. A resistance can only apply to one ailment.
A Cleanse ability is more stamina intensive and is actively done, i.e. through Quirk usage, but can remove ailments from your yourself or others. Cleansing is taxing to do, and does not fully prevent another attempted application of the ailment. However, the grace period is still put into effect.
LEVELLING UP Increasing your level is as simple as gaining experience! You simply need to have the necessary cumulative EXP (Spent and unspent) to match the EXP requirement needed for the rank above your own. This will automatically rank you up and allow you to begin purchasing the Quirk/Ability rank ups.
[attr="class","title2"]» Quirk Types True Path's rules divide all Quirk into one of four types; Emitter, Transformation, Mutation and Summon.
True Path is first and foremost, a freeform roleplay site as we have stated time and again throughout these rules. That being said, the following 'rules' are really just guidelines for you to follow when you are roleplaying. Your character does not have infinite stamina, and with that being said please make sure that you RP your character accordingly! They will get tired, they will get battered! Play fair, or a member of staff will intervene.
An important note to remember is that Quirks will ALWAYS be stronger than an ability of the same same rank!
Type: Emitter Emitter type quirks function by creating or controlling an element separate from the user through conscious effort., this means that they are not passively active at all times. Emitter type quirks can also have a wide range of properties and abilities making them very diverse.
Some Emitter type quirks can be long ranged, allowing the user to affect things at a distance, while others require physical contact. Some create or use naturally occurring materials and elements (such as fire or earth) while others create substances which do not occur naturally and are unique to the user (such as metals).
Every quirk type has it's own challenges and drawbacks when being over used! You will be listing these in your character application as a minor exhaustion, and major exhaustion.
On creation, Emitters gain three abilities benefits/abilities that are relevant to their quirk! For example: Bakugou's benefits might be enhanced strength, burn effect and flight.
Type: Transformation Transformation quirks function by temporarily altering the user's form, he way in which the user's form is altered varies from one quirk to the next. Some enhance already existing features, some grant new features to the user while others can grant the user a completely new form.
Much like Emitter type quirks, they must be activated to be used, but once they are active the changes they cause remain until the transformation is over.
On creation, Transformation gain three abilities benefits/abilities that are relevant to their quirk!
Type: Mutation Mutation type quirks function by permanently altering the user's body. Quirks of this nature grant a particular set of features to the user which become a permanent part of their biology. You do not need to activate a mutation quirk, as it's a permanent alteration to the persons' persona.
A more common type of drawback for Mutation type quirks is usually tied to the mutation itself, as the user's altered biology can cause them to have weakness not present in other humans or to be particularly susceptible to a certain substance or condition. Most Mutation type quirks cannot be "turned off" either, meaning that the effect they have of the user can sometimes be a hindrance in everyday life.
On creation, Mutations gain three abilities benefits/abilities that are relevant to their quirk!
Type: Summon A Summon type quirk functions similarly to the Emitter types. You must consciously activate your quirk to summon a creature or construct from your being or surroundings. The Summoner and Summon have 3 benefits that are SPLIT between the two. This means the Summoner can have 0 benefits and the summon can have 3, or the summoner can have 2 and the summon has 1. You can use any combination as long as there are only 3 benefits.
When called on, the summon reflects the current rank of the user and levels up simultaneously with them. However, when the Summon is called on, they rely on their own sets of abilities. The Summoners abilities will NEVER be transferred to the summon. This means that if the Summoner has a durability ability, but the summon does not, then the summon will NOT automatically gain Durability from their Summoner for any reason.
Summoner and Summon are two different entities, and their abilities must be ranked up separately. The only exception to this is the Quirk rank itself.
On creation, Summons gain three abilities benefits/abilities split between them that are relevant to their quirk!
When you are ready to create your quirk, you may proceed to the Character Creation Template. Below we will break the Template down into parts so that we can be as clear as possible in our expectations when grading you! First and foremost, please review our DO's and DONT's of Quirk Creation.
Do's - State the general ranges and specifics of the quirk as listed here. - Be creative! Sure we encourage even the most basic of abilities like creating fire or ice, but why not take it a step further? Why not secrete gas from your mouth that then ignites to create your fire? Or have a naturally cold or frozen body to go along with your ice ability!? Creativity make this mode fun and much more diverse! - You can always ask for help or ideas from members and from staff! We're got many discord channels to help you create an amazing quirk!
DO NOT's - 100% perfection information. (quirks/abilities that can give a false information are a step in the right direction) - Illusions - Immunity. (Resistances are okay) - Intangibility. (Phasing through objects) - Space/Time manipulation - Enforce action/emotion onto others. - Accurately predict the future. - One-shot kills. - "Literally Accelerator". (Vector Manipulation and other such physics manipulation)
NOTE: Quirks with similarities to canon Quirks are allowed, however be creative and make your own modifications. Do not copy the name or wiki entry of a canon Quirk, or base your Quirk on one that conflicts with other rules.
Once you've decided on a quirk you would want to use, it becomes important to integrate it with your character's personality. For most of the individuals in the world of BNHA, their quirks have been part of defining who they become as people. The drawback section is used to make your character shine. Each and every quirk uses stamina, causes strain and etc. Every quirk must have a thematic drawback too. Drawbacks to invisibility could be lack of social skills, as you cannot express yourself through gestures or facial expressions. Drawbacks to generating ice, could be that warmth makes you uncomfortable, sick. Be creative, the drawbacks should be character defining, rather than seen as a purely combat related weakness!
Character Application
When creating a new character, you will be given 500 experience to spend on their quirks and abilities. This means that there is no 'set' skill level to your quirk and abilities, you can level them up as you see fit.
Character Creation Hero/Vigilante/Villain alias: Your characters 'Hero Name' Player Name: Your Discord name, what do we all call you? Faceclaim/Series: Pretty self explanatory. We do NOT allow real life images or claims. If you are going to claim an artists work, please first make sure that the artist is okay with you using their work, and credit them accordingly. Age: First year U.A students MUST be between 14-15 years old. Second years must be between 15-16, third years must be 16-17. There are currently exceptions to that rule as we are in U.A's infancy, but moving forward we ask that these ages are followed. Gender: "Are you a boy, or a girl?" We want to know how your character identifies. Please don't use any long confusing terms and just tell us what words you want us to use when referring to your character. Affiliation: Fill in either Villain/Civilian/Hero (Student)/Vigilante. If you do not have a faction please pick civilian. Height: Your character's height. Weight: Your character's weight. Hair/Style: What is your characters hair normally like? What color is is, what style does your character normally wear? Skin/Scars: Skin color, any notable scars or birthmarks? Eyes: Colour, shape or anything else that might be notable about them! Notables: Anything specific to your character goes here such as tattoos, piercings, any mutations, etc.
Appearance: Try to have at least 100 words. If you can't, feel free to use an picture of your character that shows them in detail.
POSITIVE ✔ At least two positive traits! NEGATIVE ✖ At least two negative traits! LIKES ✔ At least two things your character likes! DISLIKES ✖ At least two things your character dislikes!
Personality: Describe your character's personality with at least 100 words! Go into more detail than the bullet points above. We want to know how you act as a leader, how you react to being a follower? Are you kind with everyone, or do you shy away from the world? Are you aggressive with the opposite gender? Are you flirtatious? Are you a good student, a delinquent?
Quirk: Name of Quirk here Type: Emitter, Transformation, Mutation or Summon Rank: Description: Go into detail of what your Quirk can do--this where you can be creative! What does your quirk LOOK like? Can you FEEL this quirk?( hot, cold, etc) Benefits: All Quirk types have up to 3 benefits that relate to your quirks theme. List them here and what your benefits allow you to do with your quirk. (These can be minor abilities, such as a speedster being able to run, parkour and uh... glide?)
Drawbacks and Exhaustion: Go into detail about the minor drawbacks and limitations your Quirk puts on your character. Every character much have a minor exhaustion point (like headaches, muscle cramps, vomiting) and a major exhaustion point (muscles lock up, passing out, aneurysm). These exhaustion points will only be used whenever your character has reached the absolute limit of what their quirk can do.
Combat abilities, Specialist abilities and Life skills: This is where you spend some of your EXP to buy yourself some skills. You can find a list of common abilities HERE.
CHARACTER NAME
BASIC INFORMATION
Hero/Vigilante/Villain alias: Player Name: Face claim/Series: Age: Gender: Affiliation: Hero (student)/Vigilante/Villain/Civilian. Height: Your character's height. (2.5m. or less, unless it's a Quirk Benefit) Weight: Your character's weight. Hair/Style: How's your character hair? Skin/Scars: Skin color; any notable scar? Eyes: Color and shape. Notables: Anything specific to your character goes here.
APPEARANCE AND PERSONALITY
Appearance: (Use minimum 100 words for your appearance)
POSITIVE ✔ At least three positive traits! NEGATIVE ✖ At least three negative traits! LIKES ✔ At least three things your character likes! DISLIKES ✖ At least three things your character dislikes!
Personality: Describe your character's personality in 100 + words! Go into more detail than the bullet points above.
HISTORY
Our history is CUSTOM. Read it HERE - At least 300 words. Where does your character come from? How did he grow up? Did he have a good or bad upbringing? How was his school life? Etc, etc...
[font color="000000"][div align="center"][div align="center" style="width:500px;"][div style="width:500px;border:solid 2px #2f790b;background-color:#009920;"] [div style="color:#FFFBF9;font-family:Verdana;font-size:24px;margin:-5px;letter-spacing:15px;font-weight:900px;text-shadow:-1px -1px 0 #121212,1px -1px 0 #121212,-1px 1px 0 #121212,1px 1px 0 #121212;"]CHARACTER NAME[/div] [div][img style="max-width:460px;border:solid 2px #121212;" alt=" " src="https://i.imgur.com/J5mNz9w.png"][/div] [div style="color:#FFFBF9;font-family:Verdana;font-size:14px;margin:-5px;margin-right:18px!important;letter-spacing:3px;font-weight:900px;text-shadow:-1px -1px 0 #121212,1px -1px 0 #121212,-1px 1px 0 #121212,1px 1px 0 #121212;" align="right"]BASIC INFORMATION[/div] [div style="width:460px!important;background-color:#fefefe;border:solid 2px #121212;padding:10px;text-align:justify;margin:0px auto;font-size:12px;font-family:Futura,Trebuchet MS,Arial,sans-serif;"][font size="2"][b]Hero/Vigilante/Villain alias: [/b][/font] [font size="2"][b]Player Name: [/b] [/font] [font size="2"][b]Faceclaim/Series:[/b] [/font] [font size="2"][b]Age:[/b] [/font] [font size="2"][b]Gender: [/b][/font] [font size="2"][b]Affiliation:[/b][/font] Find our Factions List Here [font size="2"][b]Height:[/b][/font] Your character's height. 2.5m. or less, unless it's a Quirk Benefit! [font size="2"][b]Weight:[/b][/font] Your character's weight [font size="2"][b]Hair/Style:[/b][/font] How's your character hair? [font size="2"][b]Skin/Scars:[/b][/font] Skin color; any notable scar? [font size="2"][b]Eyes:[/b][/font] Color and shape. [font size="2"][b]Notables:[/b][/font] Anything specific to your character goes here. [/div] [div align="right" style="color:#FFFBF9;font-family:Verdana;font-size:14px;margin:-5px;margin-right:18px!important;letter-spacing:3px;font-weight:900px;text-shadow:-1px -1px 0 #121212,1px -1px 0 #121212,-1px 1px 0 #121212,1px 1px 0 #121212;"]APPEARANCE AND PERSONALITY[/div] [div style="width:460px!important;background-color:#fefefe;border:solid 2px #121212;padding:10px;text-align:justify;margin:0px auto;font-size:12px;font-family:Futura,Trebuchet MS,Arial,sans-serif;"][b][font size="4"]Appearance: [/font][/b] (Use minimum 100 words for your appearance)
[b][i]POSITIVE[/i][/b] ✔ At least three positive traits! [b][i]NEGATIVE[/i][/b] ✖ At least three negative traits! [b][i]LIKES[/i][/b] ✔ At least three things your character likes! [b][i]DISLIKES [/i][/b] ✖ At least three things your character dislikes!
[b][font size="4"]Personality:[/font][/b] Describe your character's personality in 100 + words! Go into more detail than the bullet points above. [/div] [div style="color:#FFFBF9;font-family:Verdana;font-size:14px;margin:-5px;margin-right:18px!important;letter-spacing:3px;font-weight:900px;text-shadow:-1px -1px 0 #121212,1px -1px 0 #121212,-1px 1px 0 #121212,1px 1px 0 #121212;" align="right"]HISTORY[/div] [div style="width:460px!important;background-color:#fefefe;border:solid 2px #121212;padding:10px;text-align:justify;margin:0px auto;font-size:12px;font-family:Futura,Trebuchet MS,Arial,sans-serif;"]Our history is CUSTOM. [a href="https://truepath.xyz/thread/9822/world-history"]Read it HERE[/a] - At least 300 words. Where does your character come from? How did he grow up? Did he have a good or bad upbringing? How was his school life? Etc, etc...[/div] [/div][/div][/div][div style="font-size:10px;letter-spacing:3px;" align="center"][a href="http://pixel-perfect.boards.net/user/184"]↺ + HK[/a][/div][/font]
Code for Heroes
[font color="000000"][div align="center"][div align="center" style="width:500px;"][div style="width:500px;border:solid 2px #104f96;background-color:#1979e6;"] [div style="color:#FFFBF9;font-family:Verdana;font-size:24px;margin:-5px;letter-spacing:15px;font-weight:900px;text-shadow:-1px -1px 0 #121212,1px -1px 0 #121212,-1px 1px 0 #121212,1px 1px 0 #121212;"]CHARACTER NAME[/div] [div][img style="max-width:460px;border:solid 2px #121212;" alt=" " src="https://i.imgur.com/lgXGc5l.png"][/div] [div style="color:#FFFBF9;font-family:Verdana;font-size:14px;margin:-5px;margin-right:18px!important;letter-spacing:3px;font-weight:900px;text-shadow:-1px -1px 0 #121212,1px -1px 0 #121212,-1px 1px 0 #121212,1px 1px 0 #121212;" align="right"]BASIC INFORMATION[/div] [div style="width:460px!important;background-color:#fefefe;border:solid 2px #121212;padding:10px;text-align:justify;margin:0px auto;font-size:12px;font-family:Futura,Trebuchet MS,Arial,sans-serif;"][font size="2"][b]Hero/Vigilante/Villain alias: [/b][/font] [font size="2"][b]Player Name: [/b] [/font] [font size="2"][b]Faceclaim/Series:[/b] [/font] [font size="2"][b]Age:[/b] [/font] [font size="2"][b]Gender: [/b][/font] [font size="2"][b]Affiliation:[/b][/font] Find our Factions List Here [font size="2"][b]Height:[/b][/font] Your character's height. 2.5m or less, unless it's a Quirk Benefit! [font size="2"][b]Weight:[/b][/font] Your character's weight [font size="2"][b]Hair/Style:[/b][/font] How's your character hair? [font size="2"][b]Skin/Scars:[/b][/font] Skin color; any notable scar? [font size="2"][b]Eyes:[/b][/font] Color and shape. [font size="2"][b]Notables:[/b][/font] Anything specific to your character goes here. [/div] [div align="right" style="color:#FFFBF9;font-family:Verdana;font-size:14px;margin:-5px;margin-right:18px!important;letter-spacing:3px;font-weight:900px;text-shadow:-1px -1px 0 #121212,1px -1px 0 #121212,-1px 1px 0 #121212,1px 1px 0 #121212;"]APPEARANCE AND PERSONALITY[/div] [div style="width:460px!important;background-color:#fefefe;border:solid 2px #121212;padding:10px;text-align:justify;margin:0px auto;font-size:12px;font-family:Futura,Trebuchet MS,Arial,sans-serif;"][b][font size="4"]Appearance: [/font][/b] (Use minimum 100 words for your appearance)
[b][i]POSITIVE[/i][/b] ✔ At least three positive traits! [b][i]NEGATIVE[/i][/b] ✖ At least three negative traits! [b][i]LIKES[/i][/b] ✔ At least three things your character likes! [b][i]DISLIKES [/i][/b] ✖ At least three things your character dislikes!
[b][font size="4"]Personality:[/font][/b] Describe your character's personality in 100 + words! Go into more detail than the bullet points above. [/div] [div style="color:#FFFBF9;font-family:Verdana;font-size:14px;margin:-5px;margin-right:18px!important;letter-spacing:3px;font-weight:900px;text-shadow:-1px -1px 0 #121212,1px -1px 0 #121212,-1px 1px 0 #121212,1px 1px 0 #121212;" align="right"]HISTORY[/div] [div style="width:460px!important;background-color:#fefefe;border:solid 2px #121212;padding:10px;text-align:justify;margin:0px auto;font-size:12px;font-family:Futura,Trebuchet MS,Arial,sans-serif;"]Our history is CUSTOM. [a href="https://truepath.xyz/thread/9822/world-history"]Read it HERE[/a] - At least 300 words. Where does your character come from? How did he grow up? Did he have a good or bad upbringing? How was his school life? Etc, etc...[/div] [/div][/div][/div][div style="font-size:10px;letter-spacing:3px;" align="center"][a href="http://pixel-perfect.boards.net/user/184"]↺ + HK[/a][/div][/font]
Code for Villains
[font color="000000"][div align="center"][div align="center" style="width:500px;"][div style="width:500px;border:solid 2px #a71010;background-color:#e61919;"] [div style="color:#FFFBF9;font-family:Verdana;font-size:24px;margin:-5px;letter-spacing:15px;font-weight:900px;text-shadow:-1px -1px 0 #121212,1px -1px 0 #121212,-1px 1px 0 #121212,1px 1px 0 #121212;"]CHARACTER NAME[/div] [div][img style="max-width:460px;border:solid 2px #121212;" alt=" " src="https://i.imgur.com/9dyejYN.png"][/div] [div style="color:#FFFBF9;font-family:Verdana;font-size:14px;margin:-5px;margin-right:18px!important;letter-spacing:3px;font-weight:900px;text-shadow:-1px -1px 0 #121212,1px -1px 0 #121212,-1px 1px 0 #121212,1px 1px 0 #121212;" align="right"]BASIC INFORMATION[/div] [div style="width:460px!important;background-color:#fefefe;border:solid 2px #121212;padding:10px;text-align:justify;margin:0px auto;font-size:12px;font-family:Futura,Trebuchet MS,Arial,sans-serif;"][font size="2"][b]Hero/Vigilante/Villain alias: [/b][/font] [font size="2"][b]Player Name: [/b] [/font] [font size="2"][b]Faceclaim/Series:[/b] [/font] [font size="2"][b]Age:[/b] [/font] [font size="2"][b]Gender: [/b][/font] [font size="2"][b]Affiliation:[/b][/font] Find our Factions List Here [font size="2"][b]Height:[/b][/font] Your character's heights. 2.5m. or less, unless it's a Quirk Benefit! [font size="2"][b]Weight:[/b][/font] Your character's weight. [font size="2"][b]Hair/Style:[/b][/font] How's your character hair? [font size="2"][b]Skin/Scars:[/b][/font] Skin color; any notable scar? [font size="2"][b]Eyes:[/b][/font] Color and shape. [font size="2"][b]Notables:[/b][/font] Anything specific to your character goes here. [/div] [div align="right" style="color:#FFFBF9;font-family:Verdana;font-size:14px;margin:-5px;margin-right:18px!important;letter-spacing:3px;font-weight:900px;text-shadow:-1px -1px 0 #121212,1px -1px 0 #121212,-1px 1px 0 #121212,1px 1px 0 #121212;"]APPEARANCE AND PERSONALITY[/div] [div style="width:460px!important;background-color:#fefefe;border:solid 2px #121212;padding:10px;text-align:justify;margin:0px auto;font-size:12px;font-family:Futura,Trebuchet MS,Arial,sans-serif;"][b][font size="4"]Appearance: [/font][/b] (Use minimum 100 words for your appearance)
[b][i]POSITIVE[/i][/b] ✔ At least three positive traits! [b][i]NEGATIVE[/i][/b] ✖ At least three negative traits! [b][i]LIKES[/i][/b] ✔ At least three things your character likes! [b][i]DISLIKES [/i][/b] ✖ At least three things your character dislikes!
[b][font size="4"]Personality:[/font][/b] Describe your character's personality in 100 + words! Go into more detail than the bullet points above. [/div] [div style="color:#FFFBF9;font-family:Verdana;font-size:14px;margin:-5px;margin-right:18px!important;letter-spacing:3px;font-weight:900px;text-shadow:-1px -1px 0 #121212,1px -1px 0 #121212,-1px 1px 0 #121212,1px 1px 0 #121212;" align="right"]HISTORY[/div] [div style="width:460px!important;background-color:#fefefe;border:solid 2px #121212;padding:10px;text-align:justify;margin:0px auto;font-size:12px;font-family:Futura,Trebuchet MS,Arial,sans-serif;"]Our history is CUSTOM. [a href="https://truepath.xyz/thread/9822/world-history"]Read it HERE[/a] - At least 300 words. Where does your character come from? How did he grow up? Did he have a good or bad upbringing? How was his school life? Etc, etc...[/div] [/div][/div][/div][div style="font-size:10px;letter-spacing:3px;" align="center"][a href="http://pixel-perfect.boards.net/user/184"]↺ + HK[/a][/div][/font]
Events on True Path: Events on True Path are site wide scenarios that can affect everyone in one way or another. Sometimes events will be specific to a certain faction, while other times they may target multiple. These events are meant to create a sense of world building, to fully immerse yourself in the world of My Hero Academia through a series of fun activities!
What's the difference between Event Points and Lore Points? Simply put, Event Points will soon become a new form of 'currency'. You will only be able to buy things from the store with EP, which can now only be obtained by trading in EXP for the EP needed. Instead, LP will be the reward that you gain from completing events, large and small!
EP is worth 250 exp each, LP is worth 500 exp each. Once we have fully converted to LP, it will function exactly the same way as EP has since it was introduced. We simply needed a fair way to let those who had EP use them, instead of just wiping it out in favor of the higher LP value.
Note: Site events (run by ST's and staff) will reward you with 2 LP, while Saga's and mini events (player run) will award you 1.
Event Points/Lore Points Store Trade In [1 EP] You can add 250 experience for every Event Point spent, or 500 experience for every Lore Point spent This exchange can only be done for the character that earned the point.
EXP to EP/LP Trade In [250EXP] You can gain 1 EP by spending 250exp. You can only spend the EXP of the character gaining the Event Point. LP cannot be acquired this way however. Note: No Starter pack EXP can be turned into EP again once cashed in
Starter Pack: [2 EP/2 LP] Starter packs can be purchased by any character unless they are a student.
If you spend 2 EP on a starter pack, you will gain enough exp to bring you up to 2,000 experience.
If you spend 2 LP, you will gain enough exp to bring you up to 4,000 experience.
Example: I currently have 300 total exp and spend 2 EP to buy myself a starter pack. The starter pack will give me an 1700exp. If I have 1300 exp and buy an EP pack, the EP pack will only give me 700exp.
If your character has already accumulated 2000 total experience, you are not eligible for the EP starter pack. If your character already has 4,000 total experience, you will not be eligible for either the EP or LP pack.
Note: If a player has received an EP pack, they will be INELIGIBLE to become a U.A student in the future.
Additional Character Slot [2 EP] By spending event points, you can unlock additional character slots to your accounts, allowing you to go beyond the normal three character limit.
Companion Purchase [2 EP/1LP] This allows you to unlock the companion application which can be found in the rules below. Also, you can only purchase a companion for the character that the EP/LP is coming from, meaning that you can't buy a companion for a character other than the one with the EP/LP
» Site FAQ If a questions been asked, we will always try to update the FAQ for you!
General Information: Q: Where can I find the various rosters and factions? A: You can find the students rosters, seatings and dorms here as well as the cross, vigilante and villain factions: truepath.xyz/thread/10046/important-rosters
Q: Can I create an NPC? A: Yes. Please review the NPC creation information here: truepath.xyz/thread/5467/npc-information. Players can create level 1 and level 2 NPCs which have a super minimal impact on the world.
Q: How long is a post? A: Combat posts aren’t discrete units of time. However, it’s generally “a couple seconds” as you should never write a post too long for anyone else to react to. This also means that combat against groups or enemies, or chase scenes might have “longer” posts. (Timewise. Not wordcount wise.)
Q: What's the difference between Fame, Wealth and Influence? A: On TP, Fame is not an ability. Fame comes naturally to characters through roleplay, and having high skills in a public area, such as music, journalism, or acting. Fame carries no inherent benefits--it is simply a measure of how well known you are, and is not a statistic we track, or have a rank for.
Wealth is a skill using the standard G-SSS metric, and represents the amount of "buying power" your character has. It can be linked to a second skill your character has (such as singing) or represent a business, or inherence, but always requires a separate skill--you do not have wealth simply because you are good at singing, acting, or medicine. (You might have gotten a shitty deal with your agent, or not be allowed to practice medicine legally). Wealth also specifically represents an above average amount of money--you don't need a wealth rank to live comfortably.
Influence is a skill similar to Wealth in effect, and Fame in theme. Unlike Fame, however, it is also ranked on a G-SSS rank, and must be purchased. It represents people willing to do you favors because of who you are, such as people willing to let a well-known pop star into restricted areas to get an autograph, or lend a down-on-their-luck hero their car. Of course, you don't need influence to get people to do favors for you--RP is more important. But if you have influence, you can always "justify" having someone around to help you out if it's remotely plausible
Q: How does Durability stack up vs Firearms? A: To explain common Firearms and Durability, let’s look at G rank strength vs G rank durability. This would be “an average human punching” vs “an average human’s natural toughness,” which basically means that each hit will hurt, stagger, and eventually incapacitate the victim, but over the course of time, and several blows. (Of course, this is also modified if vitals are hit.)
A standard service pistol, which is relatively uncommon in Japan outside of law enforcement due to Japan’s strict gun control laws, does D rank damage. This makes D-rank durability around equal to a kevlar vest--bullets will hurt, knock you back, and if fired repeatedly, eventually break bones, and incapacitate or kill you.
From this, I’d elaborate that E rank Durability vs a D rank firearms also carries the risk of puncture wounds (closer to a gentle stabbing than a punch), and C rank durability vs D rank firearms changes it to something closer to a light, glancing blow--a punch from someone significantly weaker than you.
Of course, pistols are not the only firearm in us--police and criminals potentially have access to Shotguns and Longarms (which are around C rank Strength), and more specialized, large bore/high stopping power weapons, which could go all the way up to A rank.
Q: Are Site Roles (Villain, Vigilante, Student, Hero, Civilian) IC or OOC? A: Both. Roles with a strict, maintained, in-universe registry are both IC and OOC designations. There's a canonical list, application process, and requirements for Students and Heroes. Roles such as "Vigilante," "Villain" and even "Civilian" are primarily OOC designations--the character themselves might not even use that label. We consider Vigilantes people who break the law out of service to a "higher cause," or at least try to abide by certain behavior. Villains as characters that actively attempt to promote an "evil" ethos, or act out of selfish desire with no regard to the health of civilians, and civilians as a "catch-all" category for characters that might not strongly fit another role.
This obviously doesn't work well with how events, and in-character chats are currently managed, so we're going to be lifting restrictions on major faction chatrooms, adding IC moderation (Staff-Controlled NPCs, and some big-name PCs), and opening more non-student/hero events to other factions. (Aka, a Civilian Mercenary who takes jobs from high bidders being allowed in an event like Shinigawa), as long as their goals are "aligned" with the faction the event's primarily designed for. (We're finishing writing up rules for IC chats before lifting restrictions. This could also means there shouldn't be meta-knowledge of a character's role, ask the player or staff "would I know them") Also, egg on our face, there wasn't full agreement among staff on this issue before now--we inherited some rules that didn't age well from the earlier days, and past moderation of the site, so we're trying to clean/clear it up.
Q: Can I make solo threads and how often? A: Solo threads can get a maximum reward of 10 exp. At most you can write one solo per week.
Q: Can I have multiple characters on one account? A: You can only have two characters per single-slot, and only if the quirk warrants it. (see Cordycep) Otherwise no, they need to be separate character slots.
Quirk or Progress Information Q: Can I have items? A: Yes you can have items! The thing with Items is that they are by default considered G rank until you make them an ability. Weapons will automatically become Combat Abilities, CREATING a weapon would be considered a Specialist ability.
Q: How much is a quirk upgrade? A: The costs of a quirk upgrade is the same as a combat ability upgrade.
Q: Can I apply a starter pack to a new character as I make them? A: No. You need to apply for your character FIRST, have them approved, and then post in progression that you are utilizing a starter pack (and list where the EP is coming from)
Q: Can I change exp to EP, buy a starter back, then convert my remaining exp to more EP? A: Absolutely not. There will be no back and forth conversions between EP and exp. If we find you attempting to do so, you'll be dealt a warning.
Q: Has Gravitation been cleared for use? A: Yes - you can see it isn't in the banned quirks anymore There was patch notes about it a while back
Q: When do I need a Language Ability? A: You can have 3 languages without the need of a language ability, if your character speaks more than 3 Languages we ask you to get a life skill Language Ability.
Q: What does each rank for a Language ability do? A: At F rank your language ability can be 4 languages with 1 basic language. Per rank you can get one more fluent language and one more basic. Meaning e.g. that at D rank you can have 6 fluent and one basic.
Q: What's the difference between a "summon" and a "construct"? A: A summon has sentience, a construct does not. In other words:
IMPORTANT IN CHARACTER INFORMATION Q: What happens to my weapons at the school, can I take them outside? A: Weapons for your students will be locked in the gym or in the support workplace. You need permission to use them during training and a teacher needs to be there when you use them in classes. That's also how it works for internships and apprenticeships. You cannot take your weapons home.
Q: can I legally use my quirk in my characters day to day life? A: No. ATM it's illegal to use your quirk outside areas that have the proper licences. You CAN use your quirk within UA or within any establishment with a licence from the Government. The sole exception to this is Pro heroes who all have individual lisences to use their quirks in public.
Q: How long does it take from Musutafu to go to Tokyo? A: 30 minutes by Train.
Q: When does the new school year start? A: Our school year is from April to April.
Q: Are Site Roles (Villain, Vigilante, Student, Hero, Civilian) IC or OOC? A: Both. I'm sorry. This is confusing, even among staff. To elaborate--Roles with a strict, maintained, in-universe registry are both IC and OOC designations. There's a canonical list, application process, and requirements for Students and Heroes. Roles such as "Vigilante," "Villain" and even "Civilian" are primarily OOC designations--the character themselves might not even use that label. We consider Vigilantes people who break the law out of service to a "higher cause," or at least try to abide by certain behavior. Villains as characters that actively attempt to promote an "evil" ethos, or act out of selfish desire with no regard to the health of civilians, and civilians as a "catch-all" category for characters that might not strongly fit another role.
This obviously doesn't work well with how events, and in-character chats are currently managed, so we're going to be lifting restrictions on major faction chatrooms, adding IC moderation (Staff-Controlled NPCs, and some big-name PCs), and opening more non-student/hero events to other factions. (Aka, a Civilian Mercenary who takes jobs from high bidders being allowed in an event like Shinigawa), as long as their goals are "aligned" with the faction the event's primarily designed for.
Occasionally, a character may come across a situation where their personal story line needs the assistance of NPCs. In these situations, it can be incredibly difficult and uninspiring to write large solos to have your story told. therefore, we have storytellers here that will allow then to take control of the NPC's and surroundings in your story.
Additionally, storytellers will be given responsibilities when it comes to events, playing many of the larger NPCs that the member base will get to interact with.
How do I become a Storyteller? Easy! Just message any member of staff on site or via DM on Discord and let us know that you are interested in becoming a storyteller! We will let you know fairly quickly if we need anyone to fill the role.
If you are approved to be a Storyteller, you will be asked to create a new "storyteller account". This account must posses the username people know you by(I.E I'm Crimson, not Thundershock).
What are the rewards of storytelling? As a storyteller you will be earning EXP the same as you would with your own characters. You are simply responsible for more than just your own stories. You will be kept quite busy helping other members with their storylines. We don't expect you to do this for nothing! We will be giving you the same EXP as if you were playing your own character.
Please make sure to specify in thread submissions where you want your ST EXP to go.
NOTE: We will not tolerate anyone who abuses their role as a storyteller as a way to simply farm EXP. remember that you're here to help others, not empower yourself.
On True Path, you're capable of having a partner for your character, in the form of a pet, summon or a creation. These are things such as animals, quirk created constructs with sentience, or things like robotic companions. A companion takes up a combat ability slot. The rank of the combat ability slot, determines the overall rank that your companion's skills can be improved to. Meaning, if your companion combat skill is F-rank, your companion's skills cannot exceed F-rank.
A companion's skills are improved separately from your characters. Each improvement costs experience! Companions will follow the same rules and rank up guidelines as a Player character.
To create a companion you must first spend 2 EP or 1 LP to 'purchase' it via your Progression thread. Once your companion has been purchased, you can then go to the Companion Creation found here.
Companions have three ability slots.
Companions can participate in threads without the player, however they will only earn half the experience within that thread. This is to promote players to use their original characters, and not rely solely on companions.
Your companion CAN BE a human with a quirk, however it must be EXTREMELY simple, basic mutations.
You can purchase additional abilities for your companion at the same cost of abilities for players.
A Quirk Summon, at the same rank as a companion, will always be stronger.
In the event your companion dies or needs to be replaced: There are two choices you can make when your companion dies, or you want to replace them. 1- You will regain the lost companion spot in full after a 3 month wait period 2- If you wish to regain the spot before 3 months, you will need to create a new companion.
COMPANIONS NAME
COMPANION INFORMATION
Hero/Vigilante/Villain alias: Player Name: Companion Type: Pet, Summon, Mechanical Construct, Human (only get 2x Abilities) Companion rank: Faceclaim/Series: Age: Gender: Appearance:
Summoning Process: (Applicable only to summons. Describe HOW the summoner brings the summon into existence, including any durations/ingredients/methods necessary. Remove this field if unnecessary.)
ABILITIES
Ability name Type: Combat/Specialist/Life Rank: (Rank of ability) Effect: (Effect of ability)
Ability name Rank: (Rank of ability) Type: Combat/Specialist/Life Effect: (Effect of ability)
Ability name Rank: (Rank of ability) Type: Combat/Specialist/Life Effect: (Effect of ability)
[font size="2"][b]Summoning Process: [/b] (Applicable only to summons. Describe HOW the summoner brings the summon into existence, including any durations/ingredients/methods necessary. Remove this field if unnecessary.)[/font][/div] [div align="right" style="color:#FFFBF9;font-family:Verdana;font-size:14px;margin:-5px;margin-right:18px!important;letter-spacing:3px;font-weight:900px;text-shadow:-1px -1px 0 #121212,1px -1px 0 #121212,-1px 1px 0 #121212,1px 1px 0 #121212;"] ABILITIES[/div] [div style="width:460px!important;background-color:#fefefe;border:solid 2px #121212;padding:10px;text-align:justify;margin:0px auto;font-size:12px;font-family:Futura,Trebuchet MS,Arial,sans-serif;"][font size="4"][b]Ability name[/b][/font] [b]Type:[/b] Combat/Specialist/Life [b]Rank:[/b] (Rank of ability) [b]Effect:[/b] (Effect of ability)
[font size="4"][b]Ability name[/b][/font] [b]Rank:[/b] (Rank of ability) [b]Type:[/b] Combat/Specialist/Life [b]Effect:[/b] (Effect of ability)
[font size="4"][b]Ability name[/b][/font] [b]Rank:[/b] (Rank of ability) [b]Type:[/b] Combat/Specialist/Life [b]Effect:[/b] (Effect of ability) [/div] [/div][/div][/div][/font]
A saga focuses on a particular story arc involving your character. What this means, is that a saga allows you to develop a certain aspect of your character while getting a little added bonus for your efforts.
Saga’s are a minimum of 50 posts long. When you enter a thread with another player, and you intend to use that thread to develop your saga, the other player's posts will count towards your 50 post count.
When you participate in another players Saga, their posts will not count towards your own Saga (if Applicable) UNLESS, the thread is also progressing your own saga.
All saga’s must have a desired ending. You need to achieve this ending to be entitled for the reward. That means, even if you have 50 posts towards your saga, if you haven’t accomplished its goal, then you must continue until you have.
Example1: Fred’s Saga is to wean himself off of drugs. Fred’s player makes 50 posts where Fred fights his demons, fights his drug dealers, etc, but never has Fred stop doing drugs. Until the player has Fred stop using drugs, the saga is not complete.
Example2: Tiffany wants to become an idol for her saga. She spends 50 posts detailing her trials and tribulations towards accomplishing this goal, then finally has her first big concert! This is a complete saga, and Tiffany would be eligible for the reward.
Saga’s have a 3 month cool down starting from the day of your application. If you manage to complete a saga within 3 months, then you may apply for another Saga. If you do NOT complete a saga within 3 months, then you will continue it until it’s completion, and will not be able to start another until it is done. A player cannot have 2 saga’s at the same time.
In the event that a saga becomes stalled before it is complete due to another member going inactive or another unusual reason, then you may write up a final summary of the thread (in the thread itself) depicting what progress your character has made in the thread. While this isn’t the most fun way to end a thread, it’s an unfortunate reality of any roleplay site. You may continue your saga once you’ve provided the summary, or submit it if it is complete.
If a saga is completely stalled due to one of these reasons, and you cannot continue it, then you may place this saga ‘on hold’. What this means, is that all posts you have done for that saga will count towards its eventual completion. You will not be able to continue a saga that has been placed ‘on hold’ until you apply for it again. You are, however, able to apply for a new saga in the interim, then continue with the on hold saga once it is done, and the 3 month time limit has passed.
If you overestimated your goal in the Saga and want to revise it, simply message the staff member who graded your saga and ask if your goal can be revised. Sometimes we take on more than we can chew, and accomplish a lot less than we were hoping for. The staff remember will change the goal of your saga, and you can then proceed to finish it, or turn it in.
Saga Rewards
Students will gain 1EP upon completion of 50 saga posts
Youths (PC’s under 13 years) will gain 1 EP upon completion of 50 saga posts
Non-students will gain 2EP upon completion of 50 saga posts
While we understand the frustration some might feel about the difference in rewards, this is due to the notion that those who are older and those not restricted by the law will naturally progress faster.
Saga application
Saga topics can be applied for here, and can be handed in for rewards as soon as the reward topic goes up
Saga start date Today’s date Starting Prompt: Describe how you plan to start your saga. What is the issue your character wants to overcome? NPCs Involved: If you want a specific NPC to be involved, post their names here. You can finda list of currently available NPCs here truepath.xyz/board/119/npcs End-Goal: What you want to achieve. ex: I want to become a famous idol! Notes: If there is anything in your Saga that might affect site lore, or require a more powerful NPC, mention it here! Completed Saga: Add all links related to your active Saga here. Next Saga can begin on” Please leave this blank for staff to complete.
[b] Saga start date[/b] [b]Starting Prompt:[/b] [b]NPCs Involved:[/b] [b]End-Goal:[/b] [b]Notes:[/b] [b]Completed Saga: [/b] [b]Next Saga can begin on”[/b] Please leave this blank for staff to complete.
Create your character in the Character Application board just like you would create a new character. At the end of your character application, please state that this is a character transfer, and tag from which character you are transferring from.
A newly transferred character will keep 80% of their previous characters total EXP.
The second time you transfer a character, you will only be eligible to get 50% of their total EXP
The third, and final, time you transfer a character, you will only be eligible to get 20% of their total EXP
You will NOT be able to transfer characters EXP any more after 3x
Example: I have decided I no longer want to RP as Thundershock, and instead want to create a new character named Ted. Thundershock has 3,000 EXP meaning Ted will start with 2,400 EXP
Now I've gotten bored of Ted, and Ted now had 1,500 EXP . I decide to transfer Ted to my new character Bob. Bob will receive 50% of Ted's EXP giving him 750 EXP to start!
I like Bob, so I play as Bob for a very long time, reaching 5,000 EXP But finally I decide, I'm tired of my character and would like something different so I create Tiffany! Tiffany will receive 20% of Bob's EXP which is 1,000 EXP
After this point, I will no longer be able to transfer my characters and will have to purchase new transfers via the VIP shop.
From now on those who have bought extra character slots are able to refund them for exp or EP! How it works: For example: I have a 4th character slot I no longer wish to use, I can go to my progression thread for said character and tell them I'd like to refund the slot itself, the EXP or EP I spent for the slot will go back to the characters that spent the exp for the slot.
Please link the character from whom you got the EP in your progression post, so that we know where to refund the EXP. Additionally, you can only request a refund after four months of having said character.
This subforum will be used to give you, the players, all of the information you will need on staff used NPCs. We understand that there are a TON of NPCs being used to RP with, and little is actually known about them. Note that we will not share their quirks and abilities rank though so that no one can attempt to power play. We do have an area hidden for staff with all of that information written out, so in the event of a dispute, we can share it at that point.
NOTE: you do NOT need to create a new account for any NPCs created!
There are different levels of NPCs that range form level 1 to level 5. 5 Obviously being the strongest. All NPCs will be listed with their levels to give you a vague idea of where they stand in terms of power. Hero NPCs Villain NPCs Vigilante NPCs Civilian NPCs (Keep in mind that there are no student npcs, those cannot be made or played by anyone)
Level 1 NPC - Equivalent to Beginner Tier PC. - Regular, run of the mill grunts and average civilians. Anyone can play these and dont need a storyteller. - Examples of these would be Midoriya's mom, and the everyday civilian with or without simple quirks - Playable by the regular member base as a 1 shot character with no significance to the site lore. - Would be a challenge for characters who are on site for ~1-3 months that have not participated in an event. One of these NPCs would only be a minor risk of death for a PC fitting this description, but two of these NPCs would make it extremely risky.
Level 2 NPC - Equivalent to Beginner+ Tier PC. - Quirker with some mild mastery over their quirk, or Quirkless with some form of training. Anyone can play these and dont need a storyteller. - Examples of these would be Sludge Villain and Team Reservoir Dogs. - Playable by the regular member base as a 1 shot character with no significance to the site lore. - Would be a challenge to almost any character on site for ~4-6 months that have not participated in an event. There would be a legitimate chance for death to these characters.
Level 3 NPC - Equivalent to a C- Tier PC. - Consists of characters at sidekick/weak Pro Hero level. - Examples of these would be Native, Bubble Girl, David Shield, Water Hose, and Manual. - Playable only by members of staff, storytellers and temporary storytellers. - Use of these characters must FIRST be run by members of staff to approve the story being told. - All NPCs at this level or above will be listed in the NPC database. - This level would be a challenge to any character on the forum. There would be a legitimate chance of death even for these characters.
Level 4 NPC - Equivalent to a C+ tier PC. - Consists of characters at pro hero level. - Examples of these would include Midnight, Present Mic, Dabi, Mt. Lady - Playable only by members of staff and story-tellers.
Level 5 NPC - Equivalent to B+ rank PC. - Requires Full stat sheet. Consists of event finale level solo bosses and above. - Examples of these consist of Hero Killer Stain, Mirio Togata, - Playable only by members of staff and storytellers with explicit admin approval due to the game breaking nature of these characters. The general power level for TruePath is significantly behind canon MHA, and this must be kept in mind.
NPCs above Level 5 - NPCs at this rank are strong enough to take on the entire site, and are able to be created and played only by administrators. These characters will be even more sparingly used than Level 5 NPCs, due to the fact that even one of them existing is a potentially world changing event. - NPCs at this rank are literally entire nation-wide threats, and should be treated as such and only come out in major, national level events
Note: All level 3+ NPCs will be listed in the NPC database.